![]() Texture locking during vertex and edge manipulations.Fully working texture lock, supporting any affine transformation.Arbitrary texture projections for brushes and curves.New very fast entity names rendering system.Light power is adjustable by mouse drag.Build->customize: list available build variables.Map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts.QE tool in a component mode: perform drag w/o hitting any handle too.Working region compilations (build a map with region enabled = compile regioned part only).Texture browser: search in currently shown textures.Texture browser: gtk search in directories and tags trees.Texture browser: show alpha transparency option.Opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant).'all Supported formats' default option in open dialogs.Filters toolbar with extra functions on right mouse button click.All patch prefabs are created aligned to active projection.Seamless brush faceface, patchface texture paste.Quick vertices drag / brush faces shear shortcut.Draggable renderable transform origin for manipulators.Numerous mouse shortcuts (see help->General->Mouse Shortcuts).Left mouse button click tunnel selector, paint selector. ![]() UV Tool (edits texture alignment of selected face or patch).Free and robust vertex editing, also providing abilities to remove and insert vertices. ![]()
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